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A-05 / community map / 2025built for Hunt Town

Base World

A living map of the Base ecosystem, built for the Hunt Town community — membership turned into a visual, explorable surface people can point to and belong to.

Basecommunity mapgrantecosystem
Base World proof
Base grant / Jesse Pollak shoutout
roleprototype / demo builder
objectcommunity map
receiptBase grant / Jesse Pollak shoutout

Ownership

What I owned, and where the line was.

My rolePrototype / demo builder
Team context

Solo / small build.

What I directly owned
  • Community map interface and interaction
  • Base ecosystem visual surface
  • Launch and public build thread
What I influenced
  • Base community discovery UX
Proof

Base grant + Jesse Pollak shoutout (proof pending) and the public base-world repo

01

Primitive

Ecosystem membership is usually an invisible list. Base World turns it into a spatial object: a map you can explore, point to, and feel part of.

02

Artifact

A Base World community map that renders ecosystem membership as a visual surface, backed by a Base grant, a Jesse Pollak shoutout, a public repo, and launch media.

Proof / Traction

Receipts before adjectives.

02

Received a Base grantsource pending

03

Jesse Pollak shoutout tweetsource pending

Proof, up close

What the screenshots actually prove.

What this proves: ecosystem membership rendered as an explorable spatial surface — the Base World community map at launch.
What this proves: ecosystem membership rendered as an explorable spatial surface — the Base World community map at launch.

What went right

  • Base World gives the ecosystem a spatial object people can point to.
  • It earned real validation: a Base grant and a Jesse Pollak shoutout.
  • The map is more memorable than a directory or a dashboard.

What went wrong

  • Community maps can go stale without an update ritual.
  • The object needs a reason to return, not just a reason to launch.
  • Grant/shoutout proof still needs to be surfaced with links and screenshots.

Next bet

Give the map a living update loop: new projects, new members, and recent activity so the object stays worth revisiting.