Primitive
Wallet infrastructure is hard to sell as infrastructure. It becomes easier to understand when the account abstraction is part of a game loop you can just tap.
A-06 / playable wallet infra / 2025
A weekend toy tap game built for Base Builder Quest #11 — a zero-popup USDC potato game where wallet infrastructure (Base Sub Accounts) becomes a loop normal people can just tap.

Ownership
Team split source-pending.
Public build thread and playable demo
Wallet infrastructure is hard to sell as infrastructure. It becomes easier to understand when the account abstraction is part of a game loop you can just tap.
A weekend toy: a playable potato game using Base Sub Accounts / USDC flows with a zero-popup wallet experience, built for Base Builder Quest #11 and shipped as a public build thread.
Proof / Traction
USDC action without a wallet popup — account abstraction hidden inside a game loop
Playable demo rather than a slide about Sub Accounts
Proof, up close

What went right
What went wrong